home *** CD-ROM | disk | FTP | other *** search
- TTWARS
-
- To get this demo up and running you must place all the files from
- the two arc files TTWARS1.ARC and TTWARS2.ARC together on the same harddisk
- partition. They can be in a folder, named anything you like or in the root
- directory of that partition.
- These are the files essential for the demo to work.
-
- dat1.dat
- dat2.dat
- ttwars.prg
-
- The demo is written to take advantage of 32Bit ram if installed and
- shows a noticable speed differrence if running from the TT ram. The minimum
- memory requirement is 2 meg of ST ram.
-
- Controls:
-
- After the initial intro to the demo (ie: after the first 3D section,
- the wiggly horn blowing color bit and the first run through the animation.)
- you can control what happens on the screen. Firstly the animation speed is
- controlled by the (+) and (-) keys on the numeric keypad. Hit the (+) key
- a few times to really see the speed of the machine. The 3D object on the
- screen can be changed with the ENTER key of the numeric keypad. The SPACEBAR
- toggles between automatic 3D object, mouse controlled 3D object and no
- object at all. The function keys 1-9 control what effect the animation uses
- for display and F10 will switch back to automatic effect cycling. And of
- course Q will quit out of the program back to the GEM desktop.
-
- How best to view it.
-
- The demo really should be heard through a stereo rather than the
- internal speaker, and should be on a machine with 32 bit ram if possible,
- but it doesn't really matter. If you hate waiting all through the animation
- the first time round hit the speed controll keys to make the entire thing
- run through quicker and get access to the user controllable section.
-
- Technical bits:
-
- The animation running in the background was captured and edited
- with custom written software and using the vidi ST hardware. There are about
- 400 frames and if run at the same rate as recorded results in about 1.5 mins
- of 16 greyscale video. The half and full screen expansion is calculated in
- realtime as needed. The millenium falcon 3D object has over 60 faces and the
- 3D star field has 150 stars so during the intro complex 3Dimensional calcul-
- ations are being done on over 200 points. The entire demo was written in two
- llooonnnggg nights (thats all the time I had to spend writing this on a TT).
-
- Horn blowing:
-
- The entire program was written by Tony Barker from Moving Pixels
- and is copyright him. The Star Wars images and music are of course copyright
- Lucas Film. The demo is public domain and if you wish to contact me for any
- reason you can get me at:
- Tony Barker
- Moving Pixels
- 10/65-71 Trafalgar St
- Stanmore N.S.W. 2048
- Australia
- Ph. (02) 516-5936
-
-